Part 32: Chapter 25R: A Winter for Young Maidens

It's actually pretty useful to have movement boosting items for this chapter. Unfortunately this isn't a carry over save so I don't have the Tengu's Clogs Remilia dropped, and I didn't beat Aya so no dice there either.

But I have a billion PP so I can just picked up Unfocused Movement.
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quote:
Hakurei Shrine
quote:
I crash at the shrine a lot now.

quote:
Kourindou
Full Text
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Reimu brought me to Kourindou!
Feel free to look around.
Okay!
Yo.
IT'S A THIEF!

quote:
A Winter for Young Maidens

Sanae posted:
Get back here!









Suika posted:
Sheesh, you left me behind. What's the rush?








Nazrin books it.



Just like Sakuya in chapter 3, Nazrin's goal is the top right corner. Just gonna say this now though, there's no way I can reach there before her.


I guess the irony is lost on Sakuya.


quote:
Victory: Either defeat or force Nazrin to retreat.
Defeat: All allies are defeated, or Nazrin escapes.
Bonus: Defeat an enemy from full health in one attack. (You can't use a support attack)

If you were wondering, yes, the map's a winter version of 4M.

The main reason this chapter exists is to go over Sanae's Faith system. The characters themselves explain it, but there's no point in translating that when I can just explain it.
Basically whenever Sanae does an action, be it killing an enemy, dodging, or even just moving, she gains a certain amount of Faith. At each 10% interval her attacks get stronger (and cost more MP), her attributes are buffed, and her moveset unlocks at certain milestones. At 10% she can use Moses Miracle, at 20% her barrier activates, and at 30% she can use Summon Takeminakata. The only way for the faith gauge to decrease is if Sanae does absolutely nothing that turn, or by using her finishers; the faith percentage you need to reach to use them is how much they cost.
I used to have a list of the exact numbers for all of this, but I seem to have lost it. Main thing to note is that most faith gains are really small, so if you want Sanae to hit max faith you'll have to work for it.
Oh and fun fact: if you hack the faith gauge to over 100%, the game will accept it and continue to increase Sanae's attack. The gauge itself will even fill in more, which can look really silly at like 1000%.

Sanae still has Miracle, but she can't use it just yet. Along with its regular effect, it also boosts the faith gauge by 20%.

I'm supposed to get the bonus by having Suika pop Missing Power (which turns her size to LL for one turn) then attack from point blank, but no point bothering with Reimu this buffed up.



Reimu actually missed the first time, so I just reloaded the chapter. Which was really silly of me since Reimu could easily one shot any of the nearby crows, and because I forgot to rearrange Reimu and Sakuya's setup again. This bit me in the ass later.





As you've no doubt come to expect, Suika and Sanae are useless here without upgrades.

But even Sakuya won't do that hot because on Lunatic these Kedamas have absolutely jacked accuracy modifiers. This wouldn't be an issue if I had Support Defenders so I could counter on enemy phase, but I don't.



Pretty much the best I can do is rely on outranging the grunts. Sanae and Suika are going to get a lot of mileage out of Sakuya's Support Attack.
Huh? The actual victory requirement? Eh, Reimu can handle it.

Music: Brand New Wind

While Suika can at least take a hit (especially if she casts Guard), Sanae can't dodge or tank anything. She's utterly useless.

The main annoyance with this chapter is dealing with all the danmaku in the way.

Thankfully, enemies are more than happy to suicide themselves on Reimu.

Even five levels of Instinct Dodge, Focus, and ignoring evasion penalties can't zero out kedama hit rates. RIP Sanae.


Suika starts landed because she has a B rank in Air. I had her fly anyways mostly because why not.

Reimu finished cleaning up all the grunts by the next player phase. That gives me two turns to stop Nazrin.







Music: A Simple Family Unaffected by Rust

Even Reimu can't force Nazrin to flee in one hit,

but Nazrin's AI has her prioritize attacking over fleeing, mostly so you don't get screwed over. It's a nice gesture on Sanbondo's part.





After surviving that, it's just a matter of running up and dropping Fantasy Seal. Unfortunately, Reimu's out of SP so the best hit rate she can get is 58%. I guess I used more SP than I should have getting here.

I'm not feeling very lucky and don't want to redo this chapter, so I dropped a save here. Thank god I decided I could do that for Lunatic runs.

I reset for a bit fishing for a critical (here's where my early reload screwed me over; I forgot to reequip Youkai Buster) before I eventually realized it didn't matter. Reimu just had to drop another Fantasy Seal next turn.






Nazrin rushes to the other side of the map.




Nazrin leaves.





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quote:
Kourindou
Full Text
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Love and hate, pride and regrets, resentment and jealousy. There's only so much of that stuff you can fit in your head, after a couple thousand years.
You'd have to be pretty weird to try and do everything yourself for so long, hint hint.

Clearing this chapter gets me some of Sakuya's Tea. Kind of annoying Reimu gets this seven chapters after Marisa, but at least she gets it.

Music: What's the Strategy?
Full Text
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Keeping Shou going is way tougher than it should be.
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